Disclaimer: This article uses material published on Diligent Engine web site.This post talks about graphics APIs, so some knowledge of Direct3D11, Direct3D12, OpenGL or Vulkan is desirable.
(You need Visual Studio 2017 to compile the project.)This article will help you to understand how 3D calculations are made inside the GPU.
A Full DirectX Sample Application Created in Pure Assembly Language
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D
In this tip, I am going to explain how to generate an hexagonal tessellation and how to draw it in Unity 3D
This article will show you the basic 3D math done on the CPU.
A plot control based on the WPF Helix Toolkit for visualizing a real-time stream of 3D locations.
An outline the difficulties with writing unit tests for an A.R. application for iOS and offer some solutions I have found along the way.
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library
Weiler-Atherton algorithm in 3D codes demo implementation